This is a serious issue as it's causing applications to fail certification on the Meta Quest store
Expected:
The user is recentered and their perspective moved to where they were when they started the application
Results:
Nothing happens
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-203620 in the post.
7 |
Component | UE - Platform - XR |
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Affects Versions | 5.4, 5.3.2 |
Target Fix | 5.5 |
Created | Jan 10, 2024 |
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Resolved | Mar 27, 2024 |
Updated | May 16, 2024 |