Steps to Reproduce
  1. Use the files attached to this report to replace the files in the Source\LyraGame\UI\Subsystem folder. This will give you debug text to display the current widgets in the layer stacks.
  2. Compile and run the Lyra Editor Project.
  3. Open the Front End level and run PIE.
  4. In console enter 'showdebug'
  5. After loading to the main menu, note the displayed debug output in the viewport.
  6. Start a new game via Quickplay.
  7. Once loaded into the game, pause and exit to the main menu using the pause menu.
  8. When back at the main menu, note that the HUD widget W_ShooterHUDLayout_C is still loaded, but not active. Also notice that the front end menus are all duplicated in the UI.Layer.Menu stack.
  9. Repeat steps 5-7 to cause the layer stacks to continually grow.

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Fixed
ComponentUE - Editor - UI Systems - UMG
Affects Versions5.0
Target Fix5.5
Fix Commit32975058
CreatedJan 12, 2024
ResolvedApr 15, 2024
UpdatedJun 18, 2024
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