The piloting feature in the editor viewport is not undoable with Ctrl+Z
It also does not cause the actor to become dirty so any changes during piloting are lost and not saved (user also not prompted to save when closing level).
Edit: I see in code TrackingTransaction.Begin(LOCTEXT("PilotTransaction", "Pilot Actor"));
I'll have a new bug filed for the regression.
Fix CL in //UE5/Main is 31165147
Result
Changes made to the transform of the actor are not undone.
User is not prompted to save changes and the changes are lost when closing the level.
Expected Result
Changes to an actor's transform can be undone with Ctrl+Z and will prompt user to save level.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-204463 in the post.
| 0 |
| Component | UE - Editor - Workflow Systems |
|---|---|
| Affects Versions | 5.4 |
| Target Fix | 5.5 |
| Created | Jan 22, 2024 |
|---|---|
| Resolved | Feb 5, 2024 |
| Updated | Dec 6, 2025 |