Description

Two-Sided foliage materials with an Opacity of 0 ignore any shadows cast with Virtual Shadowmaps, even in a completely sealed environment. This did not happen in UE 5.1.1

 

Steps to Reproduce

1. Download the Licnesee's test project and open.
https://udn.unrealengine.com/s/contentdocument/069QP0000038whrYAA
2. Open the map /Game/NewMap
3. Observe the spheres are not being shadowed by the wall.
4. Open the Material Instance on them, /Game/NewMaterial_Inst, and increase the Opacity scalar parameter
5. Observe the spheres now are shadowed by the wall.

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By Design
ComponentUE - Graphics Features
Affects Versions5.2.15.25.35.3.15.3.2
CreatedJan 25, 2024
ResolvedFeb 5, 2024
UpdatedFeb 5, 2024