Steps to Reproduce

Import the attach skeletal mesh, set the second material slot to use the first material then export the asset.

Open the exported asset in a DCC and verify if the materials are set properly.

Result there will be a material name Fbx_Default_Material_1 for the second material

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-205483 in the post.

0
Login to Vote

Unresolved
CreatedJan 31, 2024
UpdatedFeb 23, 2024