Import the attach skeletal mesh, set the second material slot to use the first material then export the asset.
Open the exported asset in a DCC and verify if the materials are set properly.
Result there will be a material name Fbx_Default_Material_1 for the second material
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-205483 in the post.
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Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 5.4 |
Target Fix | 5.5 |
Fix Commit | 32701938 |
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Created | Jan 31, 2024 |
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Resolved | Apr 25, 2024 |
Updated | Apr 30, 2024 |