Trying to create/open projects in the current github master branch will quietly fail at 94% with no crash error or logs.
UE4Editor-Core.dll!rml::internal::Block::findObjectSize() UE4Editor-Core.dll!FMallocTBB::Realloc() [c:\users\ben\documents\github\unrealengine\engine\source\runtime\core\private\hal\malloctbb.cpp:70] UE4Editor-Core.dll!FHeapAllocator::ForAnyElementType::ResizeAllocation() [c:\users\ben\documents\github\unrealengine\engine\source\runtime\core\public\containers\containerallocationpolicies.h:344] UE4Editor-SlateRHIRenderer.dll!TArray<TSharedPtr<FSlateDynamicImageBrush,0>,FDefaultAllocator>::Emplace<TSharedPtr<FSlateDynamicImageBrush,0> const & __ptr64>() [c:\users\ben\documents\github\unrealengine\engine\source\runtime\core\public\containers\array.h:1745] UE4Editor-SlateRHIRenderer.dll!FSlateRHIRenderer::RemoveDynamicBrushResource() [c:\users\ben\documents\github\unrealengine\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:1090] UE4Editor-SlateCore.dll!FSlateDynamicImageBrush::ReleaseResource() [c:\users\ben\documents\github\unrealengine\engine\source\runtime\slatecore\private\brushes\slatedynamicimagebrush.cpp:37] UE4Editor-IntroTutorials.dll!FTutorialListEntry_Category::~FTutorialListEntry_Category() [c:\users\ben\documents\github\unrealengine\engine\source\editor\introtutorials\private\stutorialsbrowser.cpp:85] UE4Editor-IntroTutorials.dll!FTutorialListEntry_Category::`scalar deleting destructor'() UE4Editor-IntroTutorials.dll!TArray<TSharedPtr<ITutorialListEntry,0>,FDefaultAllocator>::~TArray<TSharedPtr<ITutorialListEntry,0>,FDefaultAllocator>() [c:\users\ben\documents\github\unrealengine\engine\source\runtime\core\public\containers\array.h:577] UE4Editor-IntroTutorials.dll!FTutorialListEntry_Category::~FTutorialListEntry_Category() [c:\users\ben\documents\github\unrealengine\engine\source\editor\introtutorials\private\stutorialsbrowser.cpp:87] UE4Editor-IntroTutorials.dll!FTutorialListEntry_Category::`scalar deleting destructor'() UE4Editor-IntroTutorials.dll!STutorialsBrowser::~STutorialsBrowser() UE4Editor-IntroTutorials.dll!STutorialsBrowser::`scalar deleting destructor'() UE4Editor-Slate.dll!SDockTab::~SDockTab() UE4Editor-IntroTutorials.dll!SDockTab::`scalar deleting destructor'() UE4Editor-IntroTutorials.dll!UEditorTutorial::HandleTutorialLaunched() [c:\users\ben\documents\github\unrealengine\engine\source\editor\introtutorials\private\editortutorial.cpp:63] UE4Editor-IntroTutorials.dll!STutorialRoot::LaunchTutorial() [c:\users\ben\documents\github\unrealengine\engine\source\editor\introtutorials\private\stutorialroot.cpp:178] UE4Editor-IntroTutorials.dll!FIntroTutorials::LaunchTutorial() [c:\users\ben\documents\github\unrealengine\engine\source\editor\introtutorials\private\introtutorials.cpp:458] UE4Editor-IntroTutorials.dll!FIntroTutorials::MaybeOpenWelcomeTutorial() [c:\users\ben\documents\github\unrealengine\engine\source\editor\introtutorials\private\introtutorials.cpp:325] UE4Editor-IntroTutorials.dll!FIntroTutorials::MainFrameLoad() [c:\users\ben\documents\github\unrealengine\engine\source\editor\introtutorials\private\introtutorials.cpp:273] UE4Editor-IntroTutorials.dll!TBaseRawMethodDelegateInstance<0,FIntroTutorials,TTypeWrapper<void> __cdecl(TSharedPtr<SWindow,0>,bool)>::Execute() [c:\users\ben\documents\github\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:491] UE4Editor-IntroTutorials.dll!TBaseRawMethodDelegateInstance<0,FIntroTutorials,void __cdecl(TSharedPtr<SWindow,0>,bool)>::ExecuteIfSafe() [c:\users\ben\documents\github\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:580] UE4Editor-MainFrame.dll!TBaseMulticastDelegate<void,TSharedPtr<SWindow,0>,bool>::Broadcast() [c:\users\ben\documents\github\unrealengine\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:809] UE4Editor-MainFrame.dll!FMainFrameModule::CreateDefaultMainFrame() [c:\users\ben\documents\github\unrealengine\engine\source\editor\mainframe\private\mainframemodule.cpp:204] UE4Editor-UnrealEd.dll!EditorInit() [c:\users\ben\documents\github\unrealengine\engine\source\editor\unrealed\private\unrealed.cpp:115] UE4Editor.exe!GuardedMain() [c:\users\ben\documents\github\unrealengine\engine\source\runtime\launch\private\launch.cpp:133] UE4Editor.exe!GuardedMainWrapper() [c:\users\ben\documents\github\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor.exe!WinMain() [c:\users\ben\documents\github\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:200] UE4Editor.exe!__tmainCRTStartup() [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] kernel32.dll ntdll.dll ntdll.dll
1. Download UE4 from master branch
2. Extract zip file and run Setup.bat and GenerateProjectFiles.bat
3. Build the engine
4. Open UE4Editor.exe and create a new project
Result:
Splash screen goes away but the project does not open.
Status update on UE-21075 and UE-20622?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Installer 4.10 failed with error code R-1603
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
An error occurred while trying to generate project files !?
Head over to the existing Questions & Answers thread and let us know what's up.