Unable to reproduce.
Interface function has the incorrect pin type if referencing self
User Description:
I have an interface that requires an array of its own interfaces as output.
I have that array of interface as a local variable in the implementation method.
UE4 won't let me connect them, and gives a bogus CAST node.
The implementation (forced and automated in UE4.9) is giving me a return that says "array of interface" but shows blue, as array of objects, instead of yellow as "array of interfaces".
workaround: none, forced to output array of actors and cast later.
1. Open QA-Game or a blank project
2. Create a new interface named BP_Interface01
3. Add a new Output of type BP_Interface01
4. Compile & save
5. Create a new actor class bp & open it
6. Go to the Class Settings > Interfaces > Add the BP_Interface01 to the bp
7. In the My Blueprint panel, double-click the interface function to open it
Results: The output pin on the Return node will not be of the correct type (saving & restarting the editor will fix this)
Expected: For the Return node to have the correct pin type without the need to restart the editor
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Status update on UE-21075 and UE-20622?
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.8.3, 4.9, 4.10 |
Target Fix | 4.11 |
Created | Sep 1, 2015 |
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Resolved | Dec 15, 2015 |
Updated | Apr 27, 2018 |