A Blueprint that references a macro from a macro library cannot be saved if the macro is deleted and then the deletion is undone. The following error is given:
Can't save ../../../../../../UnrealEngine/Test/Content/Test/NewBlueprint.uasset: Graph is linked to private object(s) in an external package.
External Object(s):
NewMacro_0
Reproduced in 4.8.3 binary, 4.9.0 binary, and Main (CL 2684415)
1. Open a new blank project
2. Create a new Blueprint Macro Library
3. Save
4. Create a new Actor Blueprint
5. In the Event Graph, reference the new macro from the macro library
6. Compile/Save
7. In the macro library, delete the macro
8. Undo
9. Save
10. Save the Actor Blueprint
Result:
The Actor BP cannot be saved, giving this error:
Graph is linked to private object(s) in an external package.External Object(s):NewMacro_0
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What method is used to fill polygonal regions when drawing spline mesh at run time?
An error occurred while trying to generate project files !?
How to achieve HLSL Multiple Render Target in Material blueprints?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.8.3, 4.9, 4.10 |
Target Fix | 4.11 |
Fix Commit | 2688522 |
---|
Created | Sep 9, 2015 |
---|---|
Resolved | Sep 11, 2015 |
Updated | Apr 27, 2018 |