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Custom Events with parameters in an Actor Blutility pass in garbage instead of reading the default value set.
Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5660361), 4.23 (CL - 5755712)
Result: Garbage is printed instead of the default value.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-20965 in the post.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.10, 4.22, 4.23, 4.21.2 |
Created | Sep 10, 2015 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |