Steps to Reproduce
  • Open the OpenWorld map
  • Select the landscape actor and use a bigger scale value (e.g. 300)
  • Open landscape mode (Shift+2)
  • In the Sculpt panel, activate the Flatten tool
  • Check the check box next to "Flatten Target"
  • Use the slider 

This value (and it's the same for "Terrace Interval") is in world space and should be between the min and the max Z that the landscape can represent. With such a scale, we should therefore be able to go under -32768 and above 32768 units. However, the slider's min and max value are hardcoded to these 2 values and therefore the user cannot use a flatten target (or a terrace interval) that is outside that interval. 

 

Expected result : the user should be able to use a value that can get up to the maximum that the landscape can do and down to the minimum that it can do and these should be the bounds of the slider. 

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-209698 in the post.

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Unresolved
ComponentUE - LD & Modeling - Terrain - Landscape
Affects Versions5.4
Target Fix5.5
CreatedMar 13, 2024
UpdatedMar 28, 2024