When we server travel with seamless travel enabled, and a legacy camera shake with an anim sequence set is currently ongoing, we will get a crash due to the UMovieSceneEntitySystemLinker failing a check. This only occurs when seamless traveling and only with legacy camera shakes that have an anim sequence set. This occurs both in PIE and packaged builds.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-209725 in the post.