A material on a landscape with WPO will cause major ghosting, even if that WPO is a dynamic
{0,0,0},such as from a black texture.
1. Download the Licensee's test projects from https://udn.unrealengine.com/s/contentdocument/069QP000006wGH3YAM
2. Open the 5.4 test project in 5.4, and observe the intense ghosting on the landscape.
3. In the Material "/Game/Terrain_5_3/Rendering/HeightField/M_DeformableLandscape_5_3", disconnect the WPO pin and apply
4. Observe that the ghosting is gone
5. Open the 5.3 test project in 5.3, and observe no ghosting on the landscape, even with the WPO pin connected in the Material.
Status update on UE-21075 and UE-20622?
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
Teleporter in the Creative Hub is Locked and cannot be accessed
How does TextureRenderTarget2D get TArray<uint8> type data?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-210893 in the post.
23 |
Component | UE - LD & Modeling - Terrain - Landscape |
---|---|
Affects Versions | 5.4 |
Target Fix | 5.5, 31.10 |
Fix Commit | 35068845 |
---|
Created | Mar 28, 2024 |
---|---|
Resolved | Jul 24, 2024 |
Updated | Jul 31, 2024 |