This is an issue with the sequencer model, it does not clear its bPopulated flag so doesn't allow for changing the frame-rate to a non-compatible (multiple/factor off FPS).
Expected result: animation is stored and sampled at 30fps
Found result: animation is stored and sampled at 24fps
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-211149 in the post.
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Component | UE - Anim - Runtime |
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Affects Versions | 5.4 |
Target Fix | 5.5 |
Fix Commit | 36298173 |
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Created | Apr 2, 2024 |
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Resolved | Sep 16, 2024 |
Updated | Sep 26, 2024 |