GetTriggerEvent() in a function bound to an enhanced input action in C++, returns "Triggered" when bound to the "Started" trigger event.
1. Open "InputTestProject2" test project the licensee provided in their latest comment.
2. Take note of the StartedInputActionOccurred C++ function implemented in ATestInputCharacter, where it prints out GetTriggerEvent() and should be "Started".
3. Play-in-editor and observe that the StartedInputActionOccurred is printing "Triggered" instead.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-212308 in the post.
3 |
Component | UE - Gameplay - Input |
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Affects Versions | 5.4 |
Target Fix | 5.5 |
Created | Apr 14, 2024 |
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Resolved | Apr 19, 2024 |
Updated | Jun 7, 2024 |