Licensee was not able to access SubObjectDataSubsystem functions from their blueprint editor, as the functions (such as "GatherSubobjectDataFromInstance") did not show up in the right-click menu and was not otherwise accessible within blueprints.
They also referenced an older UDN case where this was possible.
1. Open up blank project.
2. Create blueprint function library (BP).
3. Add a "SubobjectDataSubsystem" node.
4. Try to add any functions from the SubobjectDataSubsystem that was defined in its .h file that should be blueprint callable.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-212313 in the post.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 5.2 |
Target Fix | 5.5 |
Created | Apr 15, 2024 |
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Resolved | Apr 19, 2024 |
Updated | Apr 26, 2024 |