The collision for a spline mesh can be calculated incorrectly. The issue appears to be when Alpha is out of range when calculating the slice transforms at splice offsets.
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
How does UMG set overlapping layouts?
What method is used to fill polygonal regions when drawing spline mesh at run time?
What properties of the progress bar can be used for drag and drop highlighting?
What property of the Slider is the image used when dragging?
Why is the ProceduralMeshComponent not drawing a face?
Teleporter in the Creative Hub is Locked and cannot be accessed
How to properly terminate the DoWork thread function in FAsyncTask?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-212419 in the post.
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Component | UE - Framework |
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Affects Versions | 5.4 |
Target Fix | 5.5 |
Fix Commit | 33036561 |
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Created | Apr 15, 2024 |
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Resolved | Apr 17, 2024 |
Updated | Aug 14, 2024 |