The collision for a spline mesh can be calculated incorrectly. The issue appears to be when Alpha is out of range when calculating the slice transforms at splice offsets.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-212419 in the post.
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Component | UE - Framework |
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Affects Versions | 5.4 |
Target Fix | 5.5 |
Fix Commit | 33036561 |
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Created | Apr 15, 2024 |
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Resolved | Apr 17, 2024 |
Updated | Aug 14, 2024 |