ExportMaterialUVDensities() gets the incorrect value where the alpha channel is referenced (e.g. RegisterIndex of the texture is [3] or [7]) because FMeshRenderer::RenderMaterialTexCoordScales() uses a black clear value with an alpha value of 1.0
See the linked UDN for additional details.
Expected
ExportMaterialUVDensities() gets the correct values where the alpha channel is referenced (e.g. RegisterIndex of the texture is [3] or [7]).
Actual
ExportMaterialUVDensities() gets the incorrect value where the alpha channel is referenced (e.g. RegisterIndex of the texture is [3] or [7]).
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-212531 in the post.
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Component | UE - Rendering Architecture - Materials |
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Affects Versions | 5.4, 5.3.2 |
Target Fix | 5.5 |
Fix Commit | 33689794 |
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Created | Apr 16, 2024 |
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Resolved | May 18, 2024 |
Updated | Jul 31, 2024 |