Dark moving noise is visible in hair in the shadows when Lumen screen traces are active. Example of noise when screen tracing is frozen:
[Image Removed]
Turning off Lumen screen traces using r.Lumen.ScreenProbeGather.ScreenTraces 0 causes a noticeable quality loss.
Modifying FLumenMaterialData InternalReadMaterialData_GBuffer(const FGBufferData GBufferData) so pixels with GBufferData.ShadingModelID == SHADINGMODELID_HAIR are considered as bHasBackfaceDiffuse, does stop screen traces for hair by going down the same path as foliage, however there is the noticeable quality loss.
Further changes would likely need to be made in other areas of Lumen similar to what was done for foliage to maintain the quality.
Expected
There is no moving noise in the hair shadows
Actual
The moving noise in the hair shadows is consistent and active as long as Lumen screen tracing is enabled
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-212737 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 5.4, 5.3.2 |
Target Fix | 5.5 |
Fix Commit | 33258050 |
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Created | Apr 18, 2024 |
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Resolved | Apr 26, 2024 |
Updated | Jul 31, 2024 |