Crash when Child Actor Component, that is set to Destroy Other Actor on overlap, overlaps Parent static mesh inside of the blueprint editor
Crash Reporter:
[Link Removed]
1. Open the attached project
2. Open blueprint 'BP2'
3. Open the Viewport tab
4. Drag the Static Mesh cube into the Collision Box
Results: The editor will crash because the child actor component is destroying the parent bp
Expected: Although this isn't the correct way to accomplish what the user is trying to do, we may want to handle this as an error rather than just crashing
MachineId:DE189244480D3CD0F8CA729A02DD38A6
EpicAccountId:75f47e038a8442f0af6c18e1f38eeb85
Unknown exception - code 00000001 (first/second chance not available)
"Assertion failed: bRegistered [Link Removed] [Line: 1040]
Failed to
UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
UE4Editor_Engine!UActorComponent::ExecuteRegisterEvents() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\components\actorcomponent.cpp:1040]
UE4Editor_Engine!UActorComponent::RegisterComponentWithWorld() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\components\actorcomponent.cpp:825]
UE4Editor_Engine!UActorComponent::RegisterComponent() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\components\actorcomponent.cpp:868]
UE4Editor_Engine!`anonymous namespace'::RegisterInstancedComponent() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\simpleconstructionscript.cpp:29]
UE4Editor_Engine!`anonymous namespace'::RegisterInstancedComponent() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\simpleconstructionscript.cpp:34]
UE4Editor_Engine!USimpleConstructionScript::ExecuteScriptOnActor() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\simpleconstructionscript.cpp:548]
UE4Editor_Engine!AActor::ExecuteConstruction() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\actorconstruction.cpp:466]
UE4Editor_Engine!AActor::RerunConstructionScripts() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\actorconstruction.cpp:366]
UE4Editor_Kismet!FSCSEditorViewportClient::InputWidgetDelta() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\kismet\private\scseditorviewportclient.cpp:432]
UE4Editor_UnrealEd!FEditorViewportClient::UpdateMouseDelta() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\unrealed\private\editorviewportclient.cpp:1801]
UE4Editor_UnrealEd!FEditorViewportClient::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\unrealed\private\editorviewportclient.cpp:948]
UE4Editor_Kismet!FSCSEditorViewportClient::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\kismet\private\scseditorviewportclient.cpp:165]
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\unrealed\private\editorengine.cpp:1407]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\unrealed\private\unrealedengine.cpp:366]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\launchengineloop.cpp:2428]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
error message when install in U.E 5.3 - IS-IN-FCO2-82
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
UMG RichText not appear image when packaged
How does TArray loop correctly remove elements in blueprints?
What is the difference between Camera and CineCamera?
How to implement springarm components to scale according to mouse position in spawn?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay |
---|---|
Affects Versions | 4.9.1 |
Target Fix | 4.11 |
Fix Commit | 2784906 |
---|---|
Main Commit | 2787214 |
Created | Sep 21, 2015 |
---|---|
Resolved | Dec 1, 2015 |
Updated | Apr 27, 2018 |