Changing Class for Spawnable objects in Level Sequence did not have any impact on Possesable objects in Subsequence. It's still referencing the previous Class.
Also found in Release-5.4, CL: 32975355
1. Download the licensee’s test project and open (see addl. info URL 2)
2. Open Level Sequence "/Game/Sequencer/ClassChange/ClassChange"
3. Hover over Spawnable BP Third Person Character. It will shows that Class is set to "BP_ThirdPersonCharacter_Alternate"
4. Inside Sequence open Subsequence named shot0010_01 and click on Possessable character
5. Run "SequencerDebug" Editor Utility Widget located at: "/Game/Blueprints/SequencerDebug"
6. Observe that the Class reported shows the Subsequence referencing "BP_ThirdPersonCharacter"
7. In the main sequence "ClassChange", right click the Spawnable BP Third Person Character, and change its class to some other class (such as the "ArchVisCharacter")
8. In the subsequence shot0010_01, use the SequenceDebug Editor Utility Widget to show that the class remains "BP_ThirdPersonCharacter"
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-212921 in the post.
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Component | UE - Anim - Sequencer |
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Affects Versions | 5.4, 5.3.2 |
Target Fix | 5.5 |
Fix Commit | 33238758 |
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Created | Apr 22, 2024 |
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Resolved | Apr 25, 2024 |
Updated | Jul 31, 2024 |