Changing Class for Spawnable objects in Level Sequence did not have any impact on Possesable objects in Subsequence. It's still referencing the previous Class.

Also found in Release-5.4, CL: 32975355

Steps to Reproduce

1. Download the licensee’s test project and open (see addl. info URL 2)
2. Open Level Sequence "/Game/Sequencer/ClassChange/ClassChange"
3. Hover over Spawnable BP Third Person Character. It will shows that Class is set to "BP_ThirdPersonCharacter_Alternate"
4. Inside Sequence open Subsequence named shot0010_01 and click on Possessable character
5. Run "SequencerDebug" Editor Utility Widget located at: "/Game/Blueprints/SequencerDebug"
6. Observe that the Class reported shows the Subsequence referencing "BP_ThirdPersonCharacter"
7. In the main sequence "ClassChange", right click the Spawnable BP Third Person Character, and change its class to some other class (such as the "ArchVisCharacter")
8. In the subsequence shot0010_01, use the SequenceDebug Editor Utility Widget to show that the class remains "BP_ThirdPersonCharacter"

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ComponentUE - Anim - Sequencer
Affects Versions5.45.3.2
Target Fix5.5
Fix Commit33238758
CreatedApr 22, 2024
ResolvedApr 25, 2024
UpdatedApr 30, 2024
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