When editing a GameplayTagQuery inside of the editor, there are times when the query editor will not update the query when selecting Ok or fail to return the query to its original state before editing when selecting Cancel.
Not all instances of the GameplayTagQuery editor share this issue. I found that changing the query inside of a Smart Object Definition asset, changing the query if it is a variable of a BP, or changing a query variable of an Actor inside of the level did not experience the issue.
The issue also is apparent if you select an Actor in the level, open the query editor window from the Details panel, and choose another Actor in the scene. This action will update the query to whatever value was chosen when the Actor loses focus/is deselected. The window remains open but any changes no longer take affect.
The linked UDN thread contains a sample project that easily showcases the issue.
To test the Cancel not resetting the query:
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-213340 in the post.
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Component | UE - Gameplay |
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Affects Versions | 5.4, 5.3.2 |
Target Fix | 5.6 |
Created | Apr 25, 2024 |
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Updated | Sep 30, 2024 |