A spline component continues to be visible and editable in-editor despite all attempts to disable the functionality through the component's settings or uproperty specifiers.


Steps to Reproduce

1. Create a C++ actor
2. Create a USplineComponent property, leave its UPROPERTY() blank (should not be editable). Create and set a default subobject for the property.
3. Create a BP that derives from the actor
4. Place the actor in the level and observe that the spline component is still visible and can have its points be edited and added to in the viewport.

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ComponentUE - Gameplay - Blueprint Editor
Affects Versions4.275.35.4
Target Fix5.5
CreatedApr 29, 2024
UpdatedApr 30, 2024
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