A spline component continues to be visible and editable in-editor despite all attempts to disable the functionality through the component's settings or uproperty specifiers.
1. Create a C++ actor
2. Create a USplineComponent property, leave its UPROPERTY() blank (should not be editable). Create and set a default subobject for the property.
3. Create a BP that derives from the actor
4. Place the actor in the level and observe that the spline component is still visible and can have its points be edited and added to in the viewport.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-213470 in the post.
2 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 5.4, 4.27, 5.3 |
Target Fix | 5.6 |
Created | Apr 29, 2024 |
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Updated | Sep 30, 2024 |