A spline component continues to be visible and editable in-editor despite all attempts to disable the functionality through the component's settings or uproperty specifiers.
1. Create a C++ actor
2. Create a USplineComponent property, leave its UPROPERTY() blank (should not be editable). Create and set a default subobject for the property.
3. Create a BP that derives from the actor
4. Place the actor in the level and observe that the spline component is still visible and can have its points be edited and added to in the viewport.
I am not able to find world outliner how to enable it?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
How does UMG set overlapping layouts?
What properties of the progress bar can be used for drag and drop highlighting?
What property of the Slider is the image used when dragging?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-213470 in the post.
2 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 5.4, 4.27, 5.3 |
Target Fix | 5.6 |
Created | Apr 29, 2024 |
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Updated | Sep 30, 2024 |