Description

A subtle yellow tint color shift occurs when Lumen is active due to usage of R11G11B10_Float targets, mostly from r.Lumen.ScreenProbeGather.SpatialFilterProbes where we ping-pong between R11G11B10_Float targets multiple times.

 

One proposed solution is to allow changing the target formats to R9G9B9E5_SHAREDEXP  which involves RHI support.

[Image Removed]

[Image Removed]

 

Steps to Reproduce
  1. In a project with Lumen active, create an empty level with a white plane and a skylight
  2. Add a post-process volume and set the Saturation to 5.0
  3. Set r.Lumen.ScreenProbeGather.SpatialFilterNumPasses 0 
  4. Set r.Lumen.ScreenProbeGather.SpatialFilterNumPasses 10

Expected
The tint of plane remains the same no matter how many spatial filter passes are used

Actual
The tint of the plane because more yellow as the number of passes increases, and the default value is 3 which shows that a subtle yellow tint is added to scenes from the filter.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-213531 in the post.

2
Login to Vote

Fixed
ComponentUE - Graphics Features - Lumen
Affects Versions5.45.3.2
Target Fix5.5
Fix Commit34630157
CreatedApr 29, 2024
ResolvedJun 28, 2024
UpdatedSep 18, 2024
View Jira Issue