The Fictitious Angular Scale is still having an effect when the cloth is teleported.
Also it shouldn't have any effects when the velocity scale is set to 1 (as per tooltip documentation) but it does.
See attached video.
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
What is the difference between Camera and CineCamera?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-213595 in the post.
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Component | UE - Simulation - Physics - Character |
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Affects Versions | 5.3, 5.4, 5.5 |
Target Fix | 5.5 |
Fix Commit | 33375770 |
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Created | Apr 30, 2024 |
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Resolved | May 1, 2024 |
Updated | May 13, 2024 |