Steps to Reproduce
  1. In the level editor settings under "Previewing" enable Draw Brush Polys
  2. Open a level sequence
  3. In the quick add menu select any volume object and drag it into the level sequence to add it as a spawnable

RESULT

The editor crashes

Callstack

LoginId:ca45bdd24084ba56da76c19ba6b51a04

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000038

UnrealEditor_UnrealEd!FLevelEditorViewportClient::DrawBrushDetails() [D:\_Release5.4\Engine\Source\Editor\UnrealEd\Private\LevelEditorViewport.cpp:5053]
UnrealEditor_UnrealEd!FLevelEditorViewportClient::Draw() [D:\_Release5.4\Engine\Source\Editor\UnrealEd\Private\LevelEditorViewport.cpp:4890]
UnrealEditor_Renderer!FSceneRenderer::FSceneRenderer() [D:\_Release5.4\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:2641]
UnrealEditor_Renderer!FDeferredShadingSceneRenderer::FDeferredShadingSceneRenderer() [D:\_Release5.4\Engine\Source\Runtime\Renderer\Private\DeferredShadingRenderer.cpp:383]
UnrealEditor_Renderer!FSceneRenderer::CreateSceneRenderers() [D:\_Release5.4\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4298]
UnrealEditor_Renderer!FRendererModule::BeginRenderingViewFamilies() [D:\_Release5.4\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:5090]
UnrealEditor_Renderer!FRendererModule::BeginRenderingViewFamily() [D:\_Release5.4\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4969]
UnrealEditor_UnrealEd!FEditorViewportClient::Draw() [D:\_Release5.4\Engine\Source\Editor\UnrealEd\Private\EditorViewportClient.cpp:4294]
UnrealEditor_Engine!FViewport::Draw() [D:\_Release5.4\Engine\Source\Runtime\Engine\Private\UnrealClient.cpp:1754]
UnrealEditor_UnrealEd!UEditorEngine::UpdateSingleViewportClient() [D:\_Release5.4\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:2537]
UnrealEditor_UnrealEd!UEditorEngine::Tick() [D:\_Release5.4\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:2190]
UnrealEditor_UnrealEd!UUnrealEdEngine::Tick() [D:\_Release5.4\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:550]
UnrealEditor!FEngineLoop::Tick() [D:\_Release5.4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5910]
UnrealEditor!GuardedMain() [D:\_Release5.4\Engine\Source\Runtime\Launch\Private\Launch.cpp:180]
UnrealEditor!GuardedMainWrapper() [D:\_Release5.4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
UnrealEditor!LaunchWindowsStartup() [D:\_Release5.4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
UnrealEditor!WinMain() [D:\_Release5.4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
UnrealEditor!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

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Unresolved
ComponentUE - Editor - Workflow Systems
Affects Versions5.4
CreatedMay 3, 2024
ResolvedMay 22, 2024
UpdatedNov 14, 2024
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