Rect lights cause artifacts (nan pixels) on pixels of surfaces that are coplanar with light position. In RectLight.ush, in RectIrradianceLambert, at line 106, c30 is -1, so rsqrt(0) causes a nan to be generated.
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Expected
No white artifacts appear in the shadow on the cube
Actual
White artifacts appear in the shadow on the cube face that is facing the camera
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-214758 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 5.4 |
Target Fix | 5.5 |
Fix Commit | 34645744 |
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Created | May 10, 2024 |
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Resolved | Jun 25, 2024 |
Updated | Jul 20, 2024 |