Rect lights cause artifacts (nan pixels) on pixels of surfaces that are coplanar with light position. In RectLight.ush, in RectIrradianceLambert, at line 106, c30 is -1, so rsqrt(0) causes a nan to be generated.
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Expected
No white artifacts appear in the shadow on the cube
Actual
White artifacts appear in the shadow on the cube face that is facing the camera
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-214758 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 5.4 |
Target Fix | 5.5 |
Fix Commit | 34645744 |
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Created | May 10, 2024 |
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Resolved | Jun 25, 2024 |
Updated | Jul 20, 2024 |