Landscape component edges can become disconnected when using Nanite Tessellation at the edges of weight-blended layers.
1. Download the Licensee test project (see addl info URL)
2. Open the project. Observe that Nanite Tessellation is disabled, and that the landscape is crack-free
3. Enable Nanite Tessellation in the DefaultEngine.ini file, with
```
[/Script/Engine.RendererSettings]
...
r.Nanite.AllowTessellation=1
r.Nanite.Tessellation=1
```
4. Re-launch the game. Observe that the landscape is tessellated. Observe the cracks at the borders of components between weight-blended layers.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-214889 in the post.
1 |
Component | UE - Graphics Features - Nanite |
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Affects Versions | 5.4, 5.4.1 |
Target Fix | 5.5 |
Created | May 13, 2024 |
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Resolved | Jul 17, 2024 |
Updated | Aug 8, 2024 |