Description

Landscape component edges can become disconnected when using Nanite Tessellation at the edges of weight-blended layers.

Steps to Reproduce

1. Download the Licensee test project (see addl info URL)
2. Open the project. Observe that Nanite Tessellation is disabled, and that the landscape is crack-free
3. Enable Nanite Tessellation in the DefaultEngine.ini file, with
```
[/Script/Engine.RendererSettings]
...
r.Nanite.AllowTessellation=1
r.Nanite.Tessellation=1
```
4. Re-launch the game. Observe that the landscape is tessellated. Observe the cracks at the borders of components between weight-blended layers.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-214889 in the post.

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Cannot Reproduce
ComponentUE - Graphics Features - Nanite
Affects Versions5.45.4.1
Target Fix5.5
CreatedMay 13, 2024
ResolvedJul 17, 2024
UpdatedAug 8, 2024
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