When static lighting is built for a landscape with "Use Material Position Offset in Static Lighting" enabled it causes an editor crash.
Licensee mentioned it was likely caused by a commit for 5.4, CL 30190260.
1. Create a level with a landscape
2. Give the landscape a material that uses WPO
3. Enable "Use Material Position Offset in Static Lighting" on the landscape
4. Bake static lighting
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Bullet replication problem. The players sees each other but does not see the bullet
What method is used to fill polygonal regions when drawing spline mesh at run time?
How to achieve HLSL Multiple Render Target in Material blueprints?
What properties of the progress bar can be used for drag and drop highlighting?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What property of the Slider is the image used when dragging?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-215527 in the post.
0 |
Component | UE - LD & Modeling - Terrain - Landscape |
---|---|
Affects Versions | 5.4 |
Target Fix | 5.5 |
Fix Commit | 34280269 |
---|
Created | May 22, 2024 |
---|---|
Resolved | Jun 12, 2024 |
Updated | Jun 19, 2024 |