[Steps]
1. Added parameter "[EffectsQuality@1] r.SeparateTranslucencyScreenPercentage=70" to DefaultScalability.ini
2. Open the Basic map file
3. Place the post process volume in the level
4. Change [Effects] to [Medium] in the scalability content of the Engine.
Please launch the attached project
@=== Handled ensure: === Ensure condition failed: TranslucencyPassResources.ViewRect == OutputViewport.Rect [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\LightShaftRendering.cpp] [Line: 648] Stack: UnrealEditor-Renderer.dll!FDeferredShadingSceneRenderer::RenderLightShaftBloom() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\LightShaftRendering.cpp:648] UnrealEditor-Renderer.dll!FDeferredShadingSceneRenderer::Render() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\DeferredShadingRenderer.cpp:3178] UnrealEditor-Renderer.dll!RenderViewFamilies_RenderThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4833] UnrealEditor-Renderer.dll!`UE::RendererPrivateUtils::Implementation::TPersistentBuffer<UE::HLSL::FCellBlockData,UE::RendererPrivateUtils::Implementation::FStructuredBufferTraits>::ValidateGPUData<`FSceneCullingBuilder::UploadToGPU'::`44'::<lambda_1> >'::`12'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:5122] UnrealEditor-RenderCore.dll!`FRenderCommandPipeRegistry::StopRecording'::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:1751] UnrealEditor-RenderCore.dll!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(void),1> >::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1235] UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:760] UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:651] UnrealEditor-RenderCore.dll!RenderingThreadMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:413] UnrealEditor-RenderCore.dll!FRenderingThread::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:539] UnrealEditor-Core.dll!FRunnableThreadWin::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149] UnrealEditor-Core.dll!FRunnableThreadWin::GuardedRun() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79] KERNEL32.DLL!UnknownFunction [] ntdll.dll!UnknownFunction []
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-215579 in the post.
0 |
Component | UE - Rendering Architecture |
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Affects Versions | 5.4, 5.4.1 |
Target Fix | 5.5 |
Fix Commit | 34065356 |
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Created | May 22, 2024 |
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Resolved | Jun 3, 2024 |
Updated | Jul 3, 2024 |