Steps to Reproduce

[Steps]

1. Added parameter "[EffectsQuality@1] r.SeparateTranslucencyScreenPercentage=70" to DefaultScalability.ini

2. Open the Basic map file

3. Place the post process volume in the level

4. Change [Effects] to [Medium] in the scalability content of the Engine.

Please launch the attached project

Callstack
@=== Handled ensure: ===
Ensure condition failed: TranslucencyPassResources.ViewRect == OutputViewport.Rect  [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\LightShaftRendering.cpp] [Line: 648] 
Stack: 
UnrealEditor-Renderer.dll!FDeferredShadingSceneRenderer::RenderLightShaftBloom() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\LightShaftRendering.cpp:648]
UnrealEditor-Renderer.dll!FDeferredShadingSceneRenderer::Render() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\DeferredShadingRenderer.cpp:3178]
UnrealEditor-Renderer.dll!RenderViewFamilies_RenderThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4833]
UnrealEditor-Renderer.dll!`UE::RendererPrivateUtils::Implementation::TPersistentBuffer<UE::HLSL::FCellBlockData,UE::RendererPrivateUtils::Implementation::FStructuredBufferTraits>::ValidateGPUData<`FSceneCullingBuilder::UploadToGPU'::`44'::<lambda_1> >'::`12'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:5122]
UnrealEditor-RenderCore.dll!`FRenderCommandPipeRegistry::StopRecording'::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:1751]
UnrealEditor-RenderCore.dll!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(void),1> >::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1235]
UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:760]
UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:651]
UnrealEditor-RenderCore.dll!RenderingThreadMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:413]
UnrealEditor-RenderCore.dll!FRenderingThread::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:539]
UnrealEditor-Core.dll!FRunnableThreadWin::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
UnrealEditor-Core.dll!FRunnableThreadWin::GuardedRun() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79]
KERNEL32.DLL!UnknownFunction []
ntdll.dll!UnknownFunction []

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-215579 in the post.

0
Login to Vote

Fixed
ComponentUE - Rendering Architecture
Affects Versions5.45.4.1
Target Fix5.5
Fix Commit34065356
CreatedMay 22, 2024
ResolvedJun 3, 2024
UpdatedJul 3, 2024
View Jira Issue