Description

When the boolean is set on a child skeletal mesh, looks like it gets reset  

Specifically , at UActorComponent::ConsolidatedPostEditChange forces a reconstruction of the Blueprint, making the transient boolean to get reset to false on the child skeletal meshes

For some reason, for the main skeletal mesh component it does not lose the value

 

 

Steps to Reproduce

Open ML Deformer sample project. In Samples/MLDeformerSample.

Select BP_Emil BLueprint in the Outliner

Select SKM_LowerCostume

Set the option "Update Animation in Editor" (in advanced view)

Result : the boolean gets reset to false right after clicking on it (also the checkbox will look like you cannot check it).

This only happens on the child skeletal mesh components, not the root.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-215737 in the post.

0
Login to Vote

Fixed
ComponentUE - Anim - Runtime
Affects Versions5.4
Target Fix5.5
Fix Commit34150347
CreatedMay 24, 2024
ResolvedJun 6, 2024
UpdatedJun 27, 2024
View Jira Issue