Description

In-app purchase failure nodes do not execute when there isn't any connection.

Steps to Reproduce

1. Create a new project
2. Set up a blueprint like the following: https://answers.unrealengine.com/storage/temp/60552-iapnodebug.png
3. Turn on your network connection on your mobile device
4. Log in with sandbox and attempt a purchase
5. Turn off the network connection to the mobile device
6. Restart the application and notice the print saying "success" until you tap it

Expected: The failure and success functionality to work correctly
Result: The failure doesn't appear until it's updated by a press of the button

Have Comments or More Details?

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Fixed
ComponentUE - Platform - Mobile
Affects Versions4.9.14.9.2
Target Fix4.10
CreatedSep 30, 2015
ResolvedOct 16, 2015
UpdatedSep 16, 2019