In-app purchase failure nodes do not execute when there isn't any connection.
1. Create a new project
2. Set up a blueprint like the following: https://answers.unrealengine.com/storage/temp/60552-iapnodebug.png
3. Turn on your network connection on your mobile device
4. Log in with sandbox and attempt a purchase
5. Turn off the network connection to the mobile device
6. Restart the application and notice the print saying "success" until you tap it
Expected: The failure and success functionality to work correctly
Result: The failure doesn't appear until it's updated by a press of the button
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.9.1, 4.9.2 |
Target Fix | 4.10 |
Created | Sep 30, 2015 |
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Resolved | Oct 16, 2015 |
Updated | Sep 16, 2019 |