Steps to Reproduce

From the UDN:

 

Steps to Reproduce

  • In the attached sample project, open P_TestMap and just start a PIE session. Click on P button on your keyboard, you will see the message "GameplayTag: None".
  • Open BP_TestPC and notice the node actually is referencing to the correct gameplay tag; Test.FailingTag. You can also go to the project settings and Manage Gameplay Tags and see the gameplay tag being registered as expected.
  • Now right click on BP_TestPC asset in content browser and click on "Asset Actions > Reload"
  • Once the asset is reloaded start a new PIE session, this time when you press P you will see the message "GameplayTag: Test.FailingTag" as expected.
  • Now open GameplayTagTestSubsystem.cpp file and comment out the line we're loading the BP_TestPC prematurely. Recompile and restart the editor.
  • When you start a new PIE session after the change, you will see the message "GameplayTag: Test.FailingTag" as expected again.

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Fixed
ComponentUE - Gameplay - Gameplay Ability System
Affects Versions5.4
Target Fix5.5
Fix Commit34538212
CreatedJun 5, 2024
ResolvedJun 21, 2024
UpdatedAug 14, 2024
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