The navigation system has errors in the log for agents still being mapped to navigation data in CleanUp. This appears to stem from agent step height being recalculated in ARecastNavMesh::SetConfig if the value is -1. The Recast navmesh saves its updated config, but the original config is used in adding the entry to the AgentToNavDataMap.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-217560 in the post.
2 |
Component | UE - AI - Navigation |
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Affects Versions | 5.4.2 |
Target Fix | 5.5 |
Created | Jun 10, 2024 |
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Updated | Sep 5, 2024 |