The navigation system has errors in the log for agents still being mapped to navigation data in CleanUp. This appears to stem from agent step height being recalculated in ARecastNavMesh::SetConfig if the value is -1. The Recast navmesh saves its updated config, but the original config is used in adding the entry to the AgentToNavDataMap.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-217560 in the post.
2 |
Component | UE - AI - Navigation |
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Affects Versions | 5.4.2 |
Target Fix | 5.5 |
Fix Commit | 36113156 |
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Created | Jun 10, 2024 |
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Resolved | Sep 16, 2024 |
Updated | Sep 26, 2024 |