The import dialog window is the legacy one and not the Interchange one.
Auto reimport of modified FBX seems to be working properly with legacy or interchange selected depending on the CVar
Reported here https://forums.unrealengine.com/t/can-monitor-content-directories-trigger-interchange-importing/1892617
1) Create a project
2) go into editor preference > loading & Saving, add a directory to monitor.
For example the D:/Temp/Fbx/ to be map to /Game/Fbx/
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3) make sure interchange is activated for FBX (especially before 5.5) with the following CVar
Interchange.FeatureFlags.Import.FBX true
4) copy the fbx file into the D:/Temp/Fbx/ folder
5) Go back to UE and select import in the dialog highlighting about a change in source content file
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-217773 in the post.
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Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 5.4, 5.5 |
Target Fix | 5.5 |
Fix Commit | 34905767 |
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Created | Jun 12, 2024 |
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Resolved | Jul 18, 2024 |
Updated | Jul 22, 2024 |