1. Create a level sequence, add an audio track and an event trigger track to the sequence
  2. Add a keyframe to the event track and create a new endpoint for the key
  3. Add an audio section to the audio track
  4. In the level blueprint call "Create Local Player" on event being play with a Controller Id of 1
  5. PIE
  6. Right click on the event keyframe > Properties and click on the Endpoint drop down menu
  7. Right click on the audio section > Properties and click on the sound drop down


Both menus will close instead of opening the sub menu

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ComponentUE - Editor - UI Systems - Slate
Affects Versions5.4
Target Fix5.5
CreatedJun 14, 2024
UpdatedJun 19, 2024
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