Description

The motion blur rendering is causing some issues when rendering the cloth asset as the timestep wildly changes without the number of substeps being increased,

 

The movie pipeline code needs to manage the cloth asset NumSubsteps property in the same way it does for the SkeletalMesh Clothing system

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Fixed
ComponentUE - Simulation - Physics - Character
Affects Versions5.4
Target Fix5.5
Fix Commit34863092
CreatedJun 26, 2024
ResolvedJul 17, 2024
UpdatedJul 21, 2024
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