The motion blur rendering is causing some issues when rendering the cloth asset as the timestep wildly changes without the number of substeps being increased,
The movie pipeline code needs to manage the cloth asset NumSubsteps property in the same way it does for the SkeletalMesh Clothing system
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-218890 in the post.
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Component | UE - Simulation - Physics - Character |
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Affects Versions | 5.4 |
Target Fix | 5.5 |
Fix Commit | 34863092 |
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Created | Jun 26, 2024 |
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Resolved | Jul 17, 2024 |
Updated | Jul 21, 2024 |