Using custom primitive data as an input in a UI material causes the engine to crash in the RHI thread. The exact crash is "Missing uniform buffer at slot 1, stage SF_Pixel." at Engine\Source\Runtime\D3D12RHI\Private\D3D12DescriptorCache.cpp:676.
Reproduced on 5.4 via EGL and from Git on commit 7cbf0db9e39bd2cf7ed4fad0bc67e4f9b61611ae. Both tests under D3D12 SM6
1. Create a material
2. Create a parameter and select "Use Custom Primitive Data"
3. Change to UI shader type
4. Connect parameter to the final colour
5. Engine will crash in the RHI thread.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-219144 in the post.
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Component | UE - Rendering Architecture - Materials |
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Affects Versions | 5.4.2, 5.5 |
Target Fix | 5.5 |
Fix Commit | 34822828 |
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Created | Jul 3, 2024 |
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Resolved | Jul 15, 2024 |
Updated | Jul 29, 2024 |