Description

When DrawMaterialToRenderTarget function is called on tick and actors are spawned in game, the lumen shadow/GI visually flickers. Debugging shows that the lumen screen probes are flickering as well.

 

Steps to Reproduce

Download the licensee's example project and play in windowed PIE mode.

Repro steps:

1) set "r.ScreenPercentage < 100" ( force the game client view size to be different from the editor client view size)

2) spawn actors periodically

3) call blueprint node DrawMaterialToRenderTarget every tick

4) play in editor and make sure the client view is not in fullscreen ​

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-219269 in the post.

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Unresolved
ComponentUE - Rendering Architecture
Affects Versions5.4
Target Fix5.6
CreatedJul 11, 2024
UpdatedSep 5, 2024
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