ULevelStreamingLevelInstance::OnLoadedActorsAddedToLevelPreEvent has a comment that states it must be called before actors are registered with the world, but in ULevelStreaming::UpdateStreamingState AddToWorld() is called before this event causing ID clashes for the user.
Go to ULevelStreaming::UpdateStreamingState and note the order of operations mentioned in the case.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-219510 in the post.
1 |
Component | UE - World Creation - Worldbuilding Tools |
---|---|
Affects Versions | 5.4 |
Target Fix | 5.5 |
Created | Jul 16, 2024 |
---|---|
Resolved | Aug 12, 2024 |
Updated | Oct 15, 2024 |