ULevelStreamingLevelInstance::OnLoadedActorsAddedToLevelPreEvent has a comment that states it must be called before actors are registered with the world, but in ULevelStreaming::UpdateStreamingState AddToWorld() is called before this event causing ID clashes for the user.
Go to ULevelStreaming::UpdateStreamingState and note the order of operations mentioned in the case.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-219510 in the post.
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Component | UE - World Creation - Worldbuilding Tools |
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Affects Versions | 5.4 |
Target Fix | 5.5 |
Created | Jul 16, 2024 |
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Resolved | Aug 12, 2024 |
Updated | Oct 15, 2024 |