Description

ULevelStreamingLevelInstance::OnLoadedActorsAddedToLevelPreEvent has a comment that states it must be called before actors are registered with the world, but in ULevelStreaming::UpdateStreamingState AddToWorld() is called before this event causing ID clashes for the user.

 

Steps to Reproduce

Go to ULevelStreaming::UpdateStreamingState and note the order of operations mentioned in the case.

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Cannot Reproduce
ComponentUE - World Creation - Worldbuilding Tools
Affects Versions5.4
Target Fix5.5
CreatedJul 16, 2024
ResolvedAug 12, 2024
UpdatedAug 14, 2024
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