With 5.2, we allowed the take separator to be multiple characters long. But it would appear that when using this feature, if you don't also have a 'shot number' before the take separator, then the new take won't be named correctly. A shot number will be inserted, and the new take number won't format with the correct project setting number of take digits. This works correctly however when using a single character take separator or when having a shot number of any kind.
e.g. with a take separator of '_tk'
Shot_tk001 -> Shot1_tk2 (wrong)
Shot1_tk001 -> Shot1_tk002 (correct)
with a take separator of '_'
Shot_001 -> Shot_002 (correct)
Steps to Reproduce
now create a LevelSequence called "myShot42_tk001" and add that to the main sequence.
if you create a take now, it will name it correctly "myShot42_tk002".
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-219642 in the post.
0 |
Component | UE - Anim - Sequencer |
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Affects Versions | 5.4 |
Target Fix | 5.5 |
Fix Commit | 35109973 |
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Created | Jul 18, 2024 |
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Resolved | Jul 26, 2024 |
Updated | Aug 14, 2024 |