When "Sequencer.ThreadedEvaluation.AllocationThreshold 8" is initiated, characters in a level sequence that have “Swap Root Bone Actor” activated on their animation will begin to slide very fast across the screen in the delta direction that the root is translating and or rotating.
By setting the animation in the Sequencer to “Swap Root Bone None” the animation will return to working as expected.
1. Download the attached test project and open
2. Open the level sequence "/Game/TestLevelSeq" in the level
3. Play the cinematic
4. Observe that character nearest the camera, "Player Char", stays pretty much in the same location
5. Run the console command: "Sequencer.ThreadedEvaluation.AllocationThreshold 8"
6. Repeat step 3
7. Observe that the character nearest the camera, "Player Char", slides significantly, often jumping back to the same location
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-219745 in the post.
3 |
Component | UE - Anim - Sequencer - Anim in Engine |
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Affects Versions | 5.4, 5.4.3 |
Target Fix | 5.5 |
Fix Commit | 35021382 |
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Created | Jul 19, 2024 |
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Resolved | Jul 23, 2024 |
Updated | Jul 30, 2024 |