Following code works as a work around :
void SFbxSceneStaticMeshReimportListView::OnChangedOverrideOptions(TSharedPtr<FString> ItemSelected, ESelectInfo::Type SelectInfo) { #if 0 check(ItemSelected.IsValid()); if (ItemSelected.Get()->Compare(UFbxSceneImportFactory::DefaultOptionName) == 0) { CurrentMeshImportOptions = GlobalImportSettings; } else if (OverrideNameOptionsMap->Contains(*(ItemSelected))) { CurrentMeshImportOptions = *OverrideNameOptionsMap->Find(*(ItemSelected)); } #else if (ItemSelected.IsValid()) { if (ItemSelected.Get()->Compare(UFbxSceneImportFactory::DefaultOptionName) == 0) { CurrentMeshImportOptions = GlobalImportSettings; } else if (OverrideNameOptionsMap->Contains(*(ItemSelected))) { CurrentMeshImportOptions = *OverrideNameOptionsMap->Find(*(ItemSelected)); } } #endif SFbxSceneOptionWindow::CopyFbxOptionsToStaticMeshOptions(CurrentMeshImportOptions, SceneImportOptionsStaticMeshDisplay); }
Assertion failed :
Assertion failed: ItemSelected.IsValid() [File:D:\dev\ue5.4\Engine\Source\Editor\UnrealEd\Private\Fbx\SSceneReimportStaticMeshListView.cpp] [Line: 423] A breakpoint instruction (__debugbreak() statement or a similar call) was executed in UnrealEditor-Win64-Debug.exe.
UnrealEditor-UnrealEd-Win64-Debug.dll!SFbxSceneStaticMeshReimportListView::OnChangedOverrideOptions(TSharedPtr<FString,1> ItemSelected, ESelectInfo::Type SelectInfo) Line 424 C++
UnrealEditor-UnrealEd-Win64-Debug.dll!UE::Core::Private::Tuple::TTupleBase<TIntegerSequence<unsigned int>>::ApplyAfter<void (__cdecl SFbxSSceneBaseMeshListView::const &)(TSharedPtr<FString,1>,enum ESelectInfo::Type),SFbxSSceneBaseMeshListView * &,TSharedPtr<FString,1>,enum ESelectInfo::Type>(void(SFbxSSceneBaseMeshListView::)(TSharedPtr<FString,1>, ESelectInfo::Type) & Func, SFbxSSceneBaseMeshListView * & <Args_0>, TSharedPtr<FString,1> && <Args_1>, ESelectInfo::Type && <Args_2>) Line 309 C++
UnrealEditor-UnrealEd-Win64-Debug.dll!TBaseSPMethodDelegateInstance<0,SFbxSSceneBaseMeshListView,1,void __cdecl(TSharedPtr<FString,1>,enum ESelectInfo::Type),FDefaultDelegateUserPolicy>::ExecuteIfSafe(TSharedPtr<FString,1> <Params_0>, ESelectInfo::Type <Params_1>) Line 300 C++
UnrealEditor-Slate-Win64-Debug.dll!TDelegate<void __cdecl(TSharedPtr<FString,1>,enum ESelectInfo::Type),FDefaultDelegateUserPolicy>::ExecuteIfBound<void,0>(TSharedPtr<FString,1> <Params_0>, ESelectInfo::Type <Params_1>) Line 570 C++
UnrealEditor-Slate-Win64-Debug.dll!STextComboBox::OnSelectionChanged(TSharedPtr<FString,1> Selection, ESelectInfo::Type SelectInfo) Line 70 C++
UnrealEditor-Slate-Win64-Debug.dll!UE::Core::Private::Tuple::TTupleBase<TIntegerSequence<unsigned int>>::ApplyAfter<void (__cdecl STextComboBox::const &)(TSharedPtr<FString,1>,enum ESelectInfo::Type),STextComboBox * &,TSharedPtr<FString,1>,enum ESelectInfo::Type>(void(STextComboBox::)(TSharedPtr<FString,1>, ESelectInfo::Type) & Func, STextComboBox * & <Args_0>, TSharedPtr<FString,1> && <Args_1>, ESelectInfo::Type && <Args_2>) Line 309 C++
UnrealEditor-Slate-Win64-Debug.dll!TBaseSPMethodDelegateInstance<0,STextComboBox,1,void __cdecl(TSharedPtr<FString,1>,enum ESelectInfo::Type),FDefaultDelegateUserPolicy>::ExecuteIfSafe(TSharedPtr<FString,1> <Params_0>, ESelectInfo::Type <Params_1>) Line 300 C++
UnrealEditor-Slate-Win64-Debug.dll!TDelegate<void __cdecl(TSharedPtr<FString,1>,enum ESelectInfo::Type),FDefaultDelegateUserPolicy>::ExecuteIfBound<void,0>(TSharedPtr<FString,1> <Params_0>, ESelectInfo::Type <Params_1>) Line 570 C++
UnrealEditor-Slate-Win64-Debug.dll!SComboBox<TSharedPtr<FString,1>>::OnSelectionChanged_Internal(TSharedPtr<FString,1> ProposedSelection, ESelectInfo::Type SelectInfo) Line 617 C++
UnrealEditor-Slate-Win64-Debug.dll!UE::Core::Private::Tuple::TTupleBase<TIntegerSequence<unsigned int>>::ApplyAfter<void (__cdecl SComboBox<TSharedPtr<FString,1>>::const &)(TSharedPtr<FString,1>,enum ESelectInfo::Type),SComboBox<TSharedPtr<FString,1>> * &,TSharedPtr<FString,1>,enum ESelectInfo::Type>(void(SComboBox<TSharedPtr<FString,1>>::)(TSharedPtr<FString,1>, ESelectInfo::Type) & Func, SComboBox<TSharedPtr<FString,1>> * & <Args_0>, TSharedPtr<FString,1> && <Args_1>, ESelectInfo::Type && <Args_2>) Line 309 C++
UnrealEditor-Slate-Win64-Debug.dll!TBaseSPMethodDelegateInstance<0,SComboBox<TSharedPtr<FString,1>>,1,void __cdecl(TSharedPtr<FString,1>,enum ESelectInfo::Type),FDefaultDelegateUserPolicy>::ExecuteIfSafe(TSharedPtr<FString,1> <Params_0>, ESelectInfo::Type <Params_1>) Line 300 C++
UnrealEditor-Slate-Win64-Debug.dll!TDelegate<void __cdecl(TSharedPtr<FString,1>,enum ESelectInfo::Type),FDefaultDelegateUserPolicy>::ExecuteIfBound<void,0>(TSharedPtr<FString,1> <Params_0>, ESelectInfo::Type <Params_1>) Line 570 C++
UnrealEditor-Slate-Win64-Debug.dll!SListView<TSharedPtr<FString,1>>::Private_SignalSelectionChanged(ESelectInfo::Type SelectInfo) Line 997 C++
UnrealEditor-Slate-Win64-Debug.dll!SListView<TSharedPtr<FString,1>>::ClearSelection() Line 1830 C++
UnrealEditor-Slate-Win64-Debug.dll!SComboBox<TSharedPtr<FString,1>>::SetSelectedItem(TSharedPtr<FString,1> InSelectedItem) Line 363 C++
UnrealEditor-Slate-Win64-Debug.dll!STextComboBox::SetSelectedItem(TSharedPtr<FString,1> NewSelection) Line 75 C++
UnrealEditor-UnrealEd-Win64-Debug.dll!SFbxSSceneBaseMeshListView::Tick(const FGeometry & AllottedGeometry, const double InCurrentTime, const float InDeltaTime) Line 69 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1483 C++
UnrealEditor-Slate-Win64-Debug.dll!SBox::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 305 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1622 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 30 C++
UnrealEditor-Slate-Win64-Debug.dll!SSplitter::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 251 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1622 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 30 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SPanel::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 12 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1622 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 30 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SPanel::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 12 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1622 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 30 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SPanel::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 12 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1622 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SCompoundWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 46 C++
UnrealEditor-Slate-Win64-Debug.dll!SBorder::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 130 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1622 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SOverlay::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 207 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1622 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 30 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SPanel::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 12 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1622 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SCompoundWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 46 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1622 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 30 C++
UnrealEditor-Slate-Win64-Debug.dll!SSplitter::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 251 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1622 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SOverlay::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 207 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1622 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 30 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SPanel::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 12 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1622 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SOverlay::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 207 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1622 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SCompoundWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 46 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1622 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 30 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SPanel::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 12 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1622 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SCompoundWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 46 C++
UnrealEditor-Slate-Win64-Debug.dll!SBorder::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 130 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1622 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SCompoundWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 46 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1622 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 30 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SPanel::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 12 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1622 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 30 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SPanel::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 12 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1622 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SOverlay::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 207 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1622 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SCompoundWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 46 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWindow::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 2144 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1622 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWindow::PaintSlowPath(const FSlateInvalidationContext & Context) Line 2068 C++
UnrealEditor-SlateCore-Win64-Debug.dll!FSlateInvalidationRoot::PaintInvalidationRoot(const FSlateInvalidationContext & Context) Line 405 C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWindow::PaintWindow(double CurrentTime, float DeltaTime, FSlateWindowElementList & OutDrawElements, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 2110 C++
UnrealEditor-Slate-Win64-Debug.dll!FSlateApplication::DrawWindowAndChildren(const TSharedRef<SWindow,1> & WindowToDraw, FDrawWindowArgs & DrawWindowArgs) Line 1159 C++
UnrealEditor-Slate-Win64-Debug.dll!FSlateApplication::PrivateDrawWindows(TSharedPtr<SWindow,1> DrawOnlyThisWindow) Line 1359 C++
UnrealEditor-Slate-Win64-Debug.dll!FSlateApplication::DrawWindows() Line 1103 C++
UnrealEditor-Slate-Win64-Debug.dll!FSlateApplication::TickAndDrawWidgets(float DeltaTime) Line 1698 C++
UnrealEditor-Slate-Win64-Debug.dll!FSlateApplication::AddModalWindow(TSharedRef<SWindow,1> InSlateWindow, const TSharedPtr<SWidget const ,1> InParentWidget, bool bSlowTaskWindow) Line 2141 C++
UnrealEditor-UnrealEd-Win64-Debug.dll!GetFbxSceneReImportOptions(UnFbx::FFbxImporter * FbxImporter, TSharedPtr<FFbxSceneInfo,1> SceneInfoPtr, TSharedPtr<FFbxSceneInfo,1> SceneInfoOriginalPtr, UnFbx::FBXImportOptions * GlobalImportSettings, UFbxSceneImportOptions * SceneImportOptions, UFbxSceneImportOptionsStaticMesh * StaticMeshImportData, UFbxSceneImportOptionsSkeletalMesh * SkeletalMeshImportData, TMap<FString,UnFbx::FBXImportOptions *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<FString,UnFbx::FBXImportOptions *,0>> & NameOptionsMap, TMap<FString,enum EFbxSceneReimportStatusFlags,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<FString,enum EFbxSceneReimportStatusFlags,0>> & MeshStatusMap, TMap<FString,enum EFbxSceneReimportStatusFlags,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<FString,enum EFbxSceneReimportStatusFlags,0>> & NodeStatusMap, bool bCanReimportHierarchy, FString Path) Line 294 C++
UnrealEditor-UnrealEd-Win64-Debug.dll!UReimportFbxSceneFactory::Reimport(UObject * Obj) Line 489 C++
UnrealEditor-UnrealEd-Win64-Debug.dll!FReimportHandler::Reimport(UObject * Obj, int SourceFileIndex) Line 280 C++
UnrealEditor-UnrealEd-Win64-Debug.dll!FReimportManager::ReimportAsync(UObject * Obj, bool bAskForNewFileIfMissing, bool bShowNotification, FString PreferredReimportFile, FReimportHandler * SpecifiedReimportHandler, int SourceFileIndex, bool bForceNewFile, bool bAutomated) Line 493 C++
UnrealEditor-UnrealEd-Win64-Debug.dll!FReimportManager::ReimportMultiple(TArrayView<UObject *,int> Objects, bool bAskForNewFileIfMissing, bool bShowNotification, FString PreferredReimportFile, FReimportHandler * SpecifiedReimportHandler, int SourceFileIndex, bool bForceNewFile, bool bAutomated) Line 775 C++
UnrealEditor-UnrealEd-Win64-Debug.dll!FReimportManager::ValidateAllSourceFileAndReimport(TArray<UObject *,TSizedDefaultAllocator<32>> & ToImportObjects, bool bShowNotification, int SourceFileIndex, bool bForceNewFile, bool bAutomated) Line 714 C++
UnrealEditor-ContentBrowserAssetDataSource-Win64-Debug.dll!FAssetFileContextMenu::ExecuteReimport(int SourceFileIndex) Line 1215 C++
UnrealEditor-ContentBrowserAssetDataSource-Win64-Debug.dll!UE::Core::Private::Tuple::TTupleBase<TIntegerSequence<unsigned int,0>,int>::ApplyAfter<void (__cdecl FAssetFileContextMenu::const &)(int),FAssetFileContextMenu * &>(void(FAssetFileContextMenu::)(int) & Func, FAssetFileContextMenu * & <Args_0>) Line 309 C++
UnrealEditor-ContentBrowserAssetDataSource-Win64-Debug.dll!TBaseSPMethodDelegateInstance<0,FAssetFileContextMenu,1,void __cdecl(void),FDefaultDelegateUserPolicy,int>::ExecuteIfSafe() Line 300 C++
UnrealEditor-Slate-Win64-Debug.dll!TDelegate<void __cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfBound<void,0>() Line 570 C++
UnrealEditor-Slate-Win64-Debug.dll!SMenuEntryBlock::OnClicked(bool bCheckBoxClicked) Line 1167 C++
UnrealEditor-Slate-Win64-Debug.dll!SMenuEntryBlock::OnMenuItemButtonClicked() Line 1118 C++
UnrealEditor-Slate-Win64-Debug.dll!UE::Core::Private::Tuple::TTupleBase<TIntegerSequence<unsigned int>>::ApplyAfter<FReply (__cdecl SMenuEntryBlock::const &)(void),SMenuEntryBlock * &>(FReply(SMenuEntryBlock::)() & Func, SMenuEntryBlock * & <Args_0>) Line 309 C++
UnrealEditor-Slate-Win64-Debug.dll!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,1,FReply __cdecl(void),FDefaultDelegateUserPolicy>::Execute() Line 281 C++
UnrealEditor-Slate-Win64-Debug.dll!SButton::ExecuteOnClick() Line 465 C++
UnrealEditor-Slate-Win64-Debug.dll!SButton::OnMouseButtonUp(const FGeometry & MyGeometry, const FPointerEvent & MouseEvent) Line 390 C++
UnrealEditor-Slate-Win64-Debug.dll!SMenuEntryButton::OnMouseButtonUp(const FGeometry & MyGeometry, const FPointerEvent & MouseEvent) Line 431 C++
UnrealEditor-Slate-Win64-Debug.dll!FSlateApplication::RoutePointerUpEvent::__l8::<lambda_2>::operator()(const FArrangedWidget & TargetWidget, const FPointerEvent & Event) Line 5293 C++
UnrealEditor-Slate-Win64-Debug.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,`FSlateApplication::RoutePointerUpEvent'::`8'::<lambda_2>>(FSlateApplication * ThisApplication, FEventRouter::FToLeafmostPolicy RoutingPolicy, FPointerEvent EventCopy, const FSlateApplication::RoutePointerUpEvent::__l8::<lambda_2> & Lambda, ESlateDebuggingInputEvent DebuggingInputEvent) Line 442 C++
UnrealEditor-Slate-Win64-Debug.dll!FSlateApplication::RoutePointerUpEvent(const FWidgetPath & WidgetsUnderPointer, const FPointerEvent & PointerEvent) Line 5279 C++
UnrealEditor-Slate-Win64-Debug.dll!FSlateApplication::ProcessMouseButtonUpEvent(const FPointerEvent & MouseEvent) Line 5857 C++
UnrealEditor-Slate-Win64-Debug.dll!FSlateApplication::OnMouseUp(const EMouseButtons::Type Button, const UE::Math::TVector2<double> CursorPos) Line 5813 C++
UnrealEditor-ApplicationCore-Win64-Debug.dll!FWindowsApplication::ProcessDeferredMessage(const FDeferredWindowsMessage & DeferredMessage) Line 2243 C++
UnrealEditor-ApplicationCore-Win64-Debug.dll!FWindowsApplication::DeferMessage(TSharedPtr<FWindowsWindow,1> & NativeWindow, HWND__ * InHWnd, unsigned int InMessage, unsigned __int64 InWParam, __int64 InLParam, int MouseX, int MouseY, unsigned int RawInputFlags) Line 2750 C++
UnrealEditor-ApplicationCore-Win64-Debug.dll!FWindowsApplication::ProcessMessage(HWND__ * hwnd, unsigned int msg, unsigned __int64 wParam, __int64 lParam) Line 1099 C++
UnrealEditor-ApplicationCore-Win64-Debug.dll!WindowsApplication_WndProc(HWND__ * hwnd, unsigned int msg, unsigned __int64 wParam, __int64 lParam) Line 923 C++
UnrealEditor-ApplicationCore-Win64-Debug.dll!FWindowsApplication::AppWndProc(HWND__ * hwnd, unsigned int msg, unsigned __int64 wParam, __int64 lParam) Line 929 C++
user32.dll!00007ff8da12ef5c() Unknown
user32.dll!00007ff8da12e684() Unknown
UnrealEditor-ApplicationCore-Win64-Debug.dll!WinPumpMessages() Line 117 C++
UnrealEditor-ApplicationCore-Win64-Debug.dll!FWindowsPlatformApplicationMisc::PumpMessages(bool bFromMainLoop) Line 148 C++
UnrealEditor-Win64-Debug.exe!FEngineLoop::Tick() Line 5850 C++
UnrealEditor-Win64-Debug.exe!EngineTick() Line 62 C++
UnrealEditor-Win64-Debug.exe!GuardedMain(const wchar_t * CmdLine) Line 183 C++
UnrealEditor-Win64-Debug.exe!LaunchWindowsStartup(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow, const wchar_t * CmdLine) Line 247 C++
UnrealEditor-Win64-Debug.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * pCmdLine, int nCmdShow) Line 298 C++
[Inline Frame] UnrealEditor-Win64-Debug.exe!invoke_main() Line 102 C++
UnrealEditor-Win64-Debug.exe!__scrt_common_main_seh() Line 288 C++
kernel32.dll!BaseThreadInitThunk() Unknown
ntdll.dll!00007ff8da43cc91() Unknown
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-221325 in the post.
1 |
Component | UE - Editor - Content Pipeline - Import and Export |
---|---|
Affects Versions | 5.4 |
Target Fix | 5.6 |
Created | Aug 7, 2024 |
---|---|
Updated | Oct 1, 2024 |