Description

Following code works as a work around :

void SFbxSceneStaticMeshReimportListView::OnChangedOverrideOptions(TSharedPtr<FString> ItemSelected, ESelectInfo::Type SelectInfo)
{
#if 0
	check(ItemSelected.IsValid());
	if (ItemSelected.Get()->Compare(UFbxSceneImportFactory::DefaultOptionName) == 0)
	{
		CurrentMeshImportOptions = GlobalImportSettings;
	}
	else if (OverrideNameOptionsMap->Contains(*(ItemSelected)))
	{
		CurrentMeshImportOptions = *OverrideNameOptionsMap->Find(*(ItemSelected));
	}
#else
	if (ItemSelected.IsValid())
	{
		if (ItemSelected.Get()->Compare(UFbxSceneImportFactory::DefaultOptionName) == 0)
		{
			CurrentMeshImportOptions = GlobalImportSettings;
		}
		else if (OverrideNameOptionsMap->Contains(*(ItemSelected)))
		{
			CurrentMeshImportOptions = *OverrideNameOptionsMap->Find(*(ItemSelected));
		}
	}
#endif
	SFbxSceneOptionWindow::CopyFbxOptionsToStaticMeshOptions(CurrentMeshImportOptions, SceneImportOptionsStaticMeshDisplay);
}
Steps to Reproduce
  1. Click MainMenu > File > Import into level
  2. Pick a fbx in file opening dialog (you can use [Link Removed] )
  3. Pick an output location in output location dialog
  4. Click Import button on right bottom corner in FBX Scene Import Options dialog
  5. Click Reimport on the imported FBX Scene Import Data asset in Content browser to ensure reimporting has no error
  6. Restart the editor
  7. Try to reimport the FBX Scene import Data in Content browser again

Result:

Assertion failed : 

Assertion failed: ItemSelected.IsValid() [File:D:\dev\ue5.4\Engine\Source\Editor\UnrealEd\Private\Fbx\SSceneReimportStaticMeshListView.cpp] [Line: 423] 

A breakpoint instruction (__debugbreak() statement or a similar call) was executed in UnrealEditor-Win64-Debug.exe.

Callstack

UnrealEditor-UnrealEd-Win64-Debug.dll!SFbxSceneStaticMeshReimportListView::OnChangedOverrideOptions(TSharedPtr<FString,1> ItemSelected, ESelectInfo::Type SelectInfo) Line 424    C++
UnrealEditor-UnrealEd-Win64-Debug.dll!UE::Core::Private::Tuple::TTupleBase<TIntegerSequence<unsigned int>>::ApplyAfter<void (__cdecl SFbxSSceneBaseMeshListView::const &)(TSharedPtr<FString,1>,enum ESelectInfo::Type),SFbxSSceneBaseMeshListView * &,TSharedPtr<FString,1>,enum ESelectInfo::Type>(void(SFbxSSceneBaseMeshListView::)(TSharedPtr<FString,1>, ESelectInfo::Type) & Func, SFbxSSceneBaseMeshListView * & <Args_0>, TSharedPtr<FString,1> && <Args_1>, ESelectInfo::Type && <Args_2>) Line 309    C++
UnrealEditor-UnrealEd-Win64-Debug.dll!TBaseSPMethodDelegateInstance<0,SFbxSSceneBaseMeshListView,1,void __cdecl(TSharedPtr<FString,1>,enum ESelectInfo::Type),FDefaultDelegateUserPolicy>::ExecuteIfSafe(TSharedPtr<FString,1> <Params_0>, ESelectInfo::Type <Params_1>) Line 300    C++
UnrealEditor-Slate-Win64-Debug.dll!TDelegate<void __cdecl(TSharedPtr<FString,1>,enum ESelectInfo::Type),FDefaultDelegateUserPolicy>::ExecuteIfBound<void,0>(TSharedPtr<FString,1> <Params_0>, ESelectInfo::Type <Params_1>) Line 570    C++
UnrealEditor-Slate-Win64-Debug.dll!STextComboBox::OnSelectionChanged(TSharedPtr<FString,1> Selection, ESelectInfo::Type SelectInfo) Line 70    C++
UnrealEditor-Slate-Win64-Debug.dll!UE::Core::Private::Tuple::TTupleBase<TIntegerSequence<unsigned int>>::ApplyAfter<void (__cdecl STextComboBox::const &)(TSharedPtr<FString,1>,enum ESelectInfo::Type),STextComboBox * &,TSharedPtr<FString,1>,enum ESelectInfo::Type>(void(STextComboBox::)(TSharedPtr<FString,1>, ESelectInfo::Type) & Func, STextComboBox * & <Args_0>, TSharedPtr<FString,1> && <Args_1>, ESelectInfo::Type && <Args_2>) Line 309    C++
UnrealEditor-Slate-Win64-Debug.dll!TBaseSPMethodDelegateInstance<0,STextComboBox,1,void __cdecl(TSharedPtr<FString,1>,enum ESelectInfo::Type),FDefaultDelegateUserPolicy>::ExecuteIfSafe(TSharedPtr<FString,1> <Params_0>, ESelectInfo::Type <Params_1>) Line 300    C++
UnrealEditor-Slate-Win64-Debug.dll!TDelegate<void __cdecl(TSharedPtr<FString,1>,enum ESelectInfo::Type),FDefaultDelegateUserPolicy>::ExecuteIfBound<void,0>(TSharedPtr<FString,1> <Params_0>, ESelectInfo::Type <Params_1>) Line 570    C++
UnrealEditor-Slate-Win64-Debug.dll!SComboBox<TSharedPtr<FString,1>>::OnSelectionChanged_Internal(TSharedPtr<FString,1> ProposedSelection, ESelectInfo::Type SelectInfo) Line 617    C++
UnrealEditor-Slate-Win64-Debug.dll!UE::Core::Private::Tuple::TTupleBase<TIntegerSequence<unsigned int>>::ApplyAfter<void (__cdecl SComboBox<TSharedPtr<FString,1>>::const &)(TSharedPtr<FString,1>,enum ESelectInfo::Type),SComboBox<TSharedPtr<FString,1>> * &,TSharedPtr<FString,1>,enum ESelectInfo::Type>(void(SComboBox<TSharedPtr<FString,1>>::)(TSharedPtr<FString,1>, ESelectInfo::Type) & Func, SComboBox<TSharedPtr<FString,1>> * & <Args_0>, TSharedPtr<FString,1> && <Args_1>, ESelectInfo::Type && <Args_2>) Line 309    C++
UnrealEditor-Slate-Win64-Debug.dll!TBaseSPMethodDelegateInstance<0,SComboBox<TSharedPtr<FString,1>>,1,void __cdecl(TSharedPtr<FString,1>,enum ESelectInfo::Type),FDefaultDelegateUserPolicy>::ExecuteIfSafe(TSharedPtr<FString,1> <Params_0>, ESelectInfo::Type <Params_1>) Line 300    C++
UnrealEditor-Slate-Win64-Debug.dll!TDelegate<void __cdecl(TSharedPtr<FString,1>,enum ESelectInfo::Type),FDefaultDelegateUserPolicy>::ExecuteIfBound<void,0>(TSharedPtr<FString,1> <Params_0>, ESelectInfo::Type <Params_1>) Line 570    C++
UnrealEditor-Slate-Win64-Debug.dll!SListView<TSharedPtr<FString,1>>::Private_SignalSelectionChanged(ESelectInfo::Type SelectInfo) Line 997    C++
UnrealEditor-Slate-Win64-Debug.dll!SListView<TSharedPtr<FString,1>>::ClearSelection() Line 1830    C++
UnrealEditor-Slate-Win64-Debug.dll!SComboBox<TSharedPtr<FString,1>>::SetSelectedItem(TSharedPtr<FString,1> InSelectedItem) Line 363    C++
UnrealEditor-Slate-Win64-Debug.dll!STextComboBox::SetSelectedItem(TSharedPtr<FString,1> NewSelection) Line 75    C++
UnrealEditor-UnrealEd-Win64-Debug.dll!SFbxSSceneBaseMeshListView::Tick(const FGeometry & AllottedGeometry, const double InCurrentTime, const float InDeltaTime) Line 69    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1483    C++
UnrealEditor-Slate-Win64-Debug.dll!SBox::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 305    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1622    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 30    C++
UnrealEditor-Slate-Win64-Debug.dll!SSplitter::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 251    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1622    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 30    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SPanel::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 12    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1622    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 30    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SPanel::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 12    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1622    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 30    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SPanel::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 12    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1622    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SCompoundWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 46    C++
UnrealEditor-Slate-Win64-Debug.dll!SBorder::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 130    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1622    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SOverlay::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 207    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1622    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 30    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SPanel::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 12    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1622    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SCompoundWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 46    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1622    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 30    C++
UnrealEditor-Slate-Win64-Debug.dll!SSplitter::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 251    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1622    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SOverlay::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 207    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1622    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 30    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SPanel::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 12    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1622    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SOverlay::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 207    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1622    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SCompoundWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 46    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1622    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 30    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SPanel::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 12    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1622    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SCompoundWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 46    C++
UnrealEditor-Slate-Win64-Debug.dll!SBorder::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 130    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1622    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SCompoundWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 46    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1622    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 30    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SPanel::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 12    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1622    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 30    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SPanel::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 12    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1622    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SOverlay::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 207    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1622    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SCompoundWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 46    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWindow::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 2144    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1622    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWindow::PaintSlowPath(const FSlateInvalidationContext & Context) Line 2068    C++
UnrealEditor-SlateCore-Win64-Debug.dll!FSlateInvalidationRoot::PaintInvalidationRoot(const FSlateInvalidationContext & Context) Line 405    C++
UnrealEditor-SlateCore-Win64-Debug.dll!SWindow::PaintWindow(double CurrentTime, float DeltaTime, FSlateWindowElementList & OutDrawElements, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 2110    C++
UnrealEditor-Slate-Win64-Debug.dll!FSlateApplication::DrawWindowAndChildren(const TSharedRef<SWindow,1> & WindowToDraw, FDrawWindowArgs & DrawWindowArgs) Line 1159    C++
UnrealEditor-Slate-Win64-Debug.dll!FSlateApplication::PrivateDrawWindows(TSharedPtr<SWindow,1> DrawOnlyThisWindow) Line 1359    C++
UnrealEditor-Slate-Win64-Debug.dll!FSlateApplication::DrawWindows() Line 1103    C++
UnrealEditor-Slate-Win64-Debug.dll!FSlateApplication::TickAndDrawWidgets(float DeltaTime) Line 1698    C++
UnrealEditor-Slate-Win64-Debug.dll!FSlateApplication::AddModalWindow(TSharedRef<SWindow,1> InSlateWindow, const TSharedPtr<SWidget const ,1> InParentWidget, bool bSlowTaskWindow) Line 2141    C++
UnrealEditor-UnrealEd-Win64-Debug.dll!GetFbxSceneReImportOptions(UnFbx::FFbxImporter * FbxImporter, TSharedPtr<FFbxSceneInfo,1> SceneInfoPtr, TSharedPtr<FFbxSceneInfo,1> SceneInfoOriginalPtr, UnFbx::FBXImportOptions * GlobalImportSettings, UFbxSceneImportOptions * SceneImportOptions, UFbxSceneImportOptionsStaticMesh * StaticMeshImportData, UFbxSceneImportOptionsSkeletalMesh * SkeletalMeshImportData, TMap<FString,UnFbx::FBXImportOptions *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<FString,UnFbx::FBXImportOptions *,0>> & NameOptionsMap, TMap<FString,enum EFbxSceneReimportStatusFlags,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<FString,enum EFbxSceneReimportStatusFlags,0>> & MeshStatusMap, TMap<FString,enum EFbxSceneReimportStatusFlags,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<FString,enum EFbxSceneReimportStatusFlags,0>> & NodeStatusMap, bool bCanReimportHierarchy, FString Path) Line 294    C++
UnrealEditor-UnrealEd-Win64-Debug.dll!UReimportFbxSceneFactory::Reimport(UObject * Obj) Line 489    C++
UnrealEditor-UnrealEd-Win64-Debug.dll!FReimportHandler::Reimport(UObject * Obj, int SourceFileIndex) Line 280    C++
UnrealEditor-UnrealEd-Win64-Debug.dll!FReimportManager::ReimportAsync(UObject * Obj, bool bAskForNewFileIfMissing, bool bShowNotification, FString PreferredReimportFile, FReimportHandler * SpecifiedReimportHandler, int SourceFileIndex, bool bForceNewFile, bool bAutomated) Line 493    C++
UnrealEditor-UnrealEd-Win64-Debug.dll!FReimportManager::ReimportMultiple(TArrayView<UObject *,int> Objects, bool bAskForNewFileIfMissing, bool bShowNotification, FString PreferredReimportFile, FReimportHandler * SpecifiedReimportHandler, int SourceFileIndex, bool bForceNewFile, bool bAutomated) Line 775    C++
UnrealEditor-UnrealEd-Win64-Debug.dll!FReimportManager::ValidateAllSourceFileAndReimport(TArray<UObject *,TSizedDefaultAllocator<32>> & ToImportObjects, bool bShowNotification, int SourceFileIndex, bool bForceNewFile, bool bAutomated) Line 714    C++
UnrealEditor-ContentBrowserAssetDataSource-Win64-Debug.dll!FAssetFileContextMenu::ExecuteReimport(int SourceFileIndex) Line 1215    C++
UnrealEditor-ContentBrowserAssetDataSource-Win64-Debug.dll!UE::Core::Private::Tuple::TTupleBase<TIntegerSequence<unsigned int,0>,int>::ApplyAfter<void (__cdecl FAssetFileContextMenu::const &)(int),FAssetFileContextMenu * &>(void(FAssetFileContextMenu::)(int) & Func, FAssetFileContextMenu * & <Args_0>) Line 309    C++
UnrealEditor-ContentBrowserAssetDataSource-Win64-Debug.dll!TBaseSPMethodDelegateInstance<0,FAssetFileContextMenu,1,void __cdecl(void),FDefaultDelegateUserPolicy,int>::ExecuteIfSafe() Line 300    C++
UnrealEditor-Slate-Win64-Debug.dll!TDelegate<void __cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfBound<void,0>() Line 570    C++
UnrealEditor-Slate-Win64-Debug.dll!SMenuEntryBlock::OnClicked(bool bCheckBoxClicked) Line 1167    C++
UnrealEditor-Slate-Win64-Debug.dll!SMenuEntryBlock::OnMenuItemButtonClicked() Line 1118    C++
UnrealEditor-Slate-Win64-Debug.dll!UE::Core::Private::Tuple::TTupleBase<TIntegerSequence<unsigned int>>::ApplyAfter<FReply (__cdecl SMenuEntryBlock::const &)(void),SMenuEntryBlock * &>(FReply(SMenuEntryBlock::)() & Func, SMenuEntryBlock * & <Args_0>) Line 309    C++
UnrealEditor-Slate-Win64-Debug.dll!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,1,FReply __cdecl(void),FDefaultDelegateUserPolicy>::Execute() Line 281    C++
UnrealEditor-Slate-Win64-Debug.dll!SButton::ExecuteOnClick() Line 465    C++
UnrealEditor-Slate-Win64-Debug.dll!SButton::OnMouseButtonUp(const FGeometry & MyGeometry, const FPointerEvent & MouseEvent) Line 390    C++
UnrealEditor-Slate-Win64-Debug.dll!SMenuEntryButton::OnMouseButtonUp(const FGeometry & MyGeometry, const FPointerEvent & MouseEvent) Line 431    C++
UnrealEditor-Slate-Win64-Debug.dll!FSlateApplication::RoutePointerUpEvent::__l8::<lambda_2>::operator()(const FArrangedWidget & TargetWidget, const FPointerEvent & Event) Line 5293    C++
UnrealEditor-Slate-Win64-Debug.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,`FSlateApplication::RoutePointerUpEvent'::`8'::<lambda_2>>(FSlateApplication * ThisApplication, FEventRouter::FToLeafmostPolicy RoutingPolicy, FPointerEvent EventCopy, const FSlateApplication::RoutePointerUpEvent::__l8::<lambda_2> & Lambda, ESlateDebuggingInputEvent DebuggingInputEvent) Line 442    C++
UnrealEditor-Slate-Win64-Debug.dll!FSlateApplication::RoutePointerUpEvent(const FWidgetPath & WidgetsUnderPointer, const FPointerEvent & PointerEvent) Line 5279    C++
UnrealEditor-Slate-Win64-Debug.dll!FSlateApplication::ProcessMouseButtonUpEvent(const FPointerEvent & MouseEvent) Line 5857    C++
UnrealEditor-Slate-Win64-Debug.dll!FSlateApplication::OnMouseUp(const EMouseButtons::Type Button, const UE::Math::TVector2<double> CursorPos) Line 5813    C++
UnrealEditor-ApplicationCore-Win64-Debug.dll!FWindowsApplication::ProcessDeferredMessage(const FDeferredWindowsMessage & DeferredMessage) Line 2243    C++
UnrealEditor-ApplicationCore-Win64-Debug.dll!FWindowsApplication::DeferMessage(TSharedPtr<FWindowsWindow,1> & NativeWindow, HWND__ * InHWnd, unsigned int InMessage, unsigned __int64 InWParam, __int64 InLParam, int MouseX, int MouseY, unsigned int RawInputFlags) Line 2750    C++
UnrealEditor-ApplicationCore-Win64-Debug.dll!FWindowsApplication::ProcessMessage(HWND__ * hwnd, unsigned int msg, unsigned __int64 wParam, __int64 lParam) Line 1099    C++
UnrealEditor-ApplicationCore-Win64-Debug.dll!WindowsApplication_WndProc(HWND__ * hwnd, unsigned int msg, unsigned __int64 wParam, __int64 lParam) Line 923    C++
UnrealEditor-ApplicationCore-Win64-Debug.dll!FWindowsApplication::AppWndProc(HWND__ * hwnd, unsigned int msg, unsigned __int64 wParam, __int64 lParam) Line 929    C++
user32.dll!00007ff8da12ef5c()    Unknown
user32.dll!00007ff8da12e684()    Unknown
UnrealEditor-ApplicationCore-Win64-Debug.dll!WinPumpMessages() Line 117    C++
UnrealEditor-ApplicationCore-Win64-Debug.dll!FWindowsPlatformApplicationMisc::PumpMessages(bool bFromMainLoop) Line 148    C++
UnrealEditor-Win64-Debug.exe!FEngineLoop::Tick() Line 5850    C++
UnrealEditor-Win64-Debug.exe!EngineTick() Line 62    C++
UnrealEditor-Win64-Debug.exe!GuardedMain(const wchar_t * CmdLine) Line 183    C++
UnrealEditor-Win64-Debug.exe!LaunchWindowsStartup(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow, const wchar_t * CmdLine) Line 247    C++
UnrealEditor-Win64-Debug.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * pCmdLine, int nCmdShow) Line 298    C++
[Inline Frame] UnrealEditor-Win64-Debug.exe!invoke_main() Line 102    C++
UnrealEditor-Win64-Debug.exe!__scrt_common_main_seh() Line 288    C++
kernel32.dll!BaseThreadInitThunk()    Unknown
ntdll.dll!00007ff8da43cc91()    Unknown

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-221325 in the post.

1
Login to Vote

Unresolved
CreatedAug 7, 2024
UpdatedOct 1, 2024
View Jira Issue