When reloading the editor and a level where a sequence has a dynamic binding with a soft object ptr parameter to an actor in the same level, the director blueprint will recompile on load of the level, but before the actors in the level are loaded, and the baked reference to the actor inside the director blueprint will be lost.
See UDN here, includes test project and repro steps: https://udn.unrealengine.com/0D5QP00000UPqSo0AL?fromCase=1
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-221582 in the post.
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Component | UE - Anim - Sequencer |
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Affects Versions | 5.4 |
Target Fix | 5.5 |
Fix Commit | 35487196 |
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Created | Aug 12, 2024 |
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Resolved | Aug 13, 2024 |
Updated | Oct 28, 2024 |