Steps to Reproduce
  1. Create a material and set the material domain to Volume.
  2. Create the material graph as the screenshot "VolumeMaterial.png"
  3. Assign the material to a Heterogeneous volume in a scene.

Observe the Heterogeneous volume, the rendering is broken.

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Fixed
ComponentUE - Niagara - Rendering
Affects Versions5.4
Target Fix5.5
Fix Commit36474511
CreatedSep 2, 2024
ResolvedSep 20, 2024
UpdatedOct 2, 2024
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