When using a Translucent or Modulate blend mode decal, the underlying shadow may become visible with VSMs, RT Shadows, and with the Pathtracer.
When no normal is applied and a sphere is used to test, the shadow is as expected for a spherical surface. If a normal is applied to the decal, the shadow will stair-step. This stair-stepping is consistent with the shadow mask and raycount views of the VSM debug views.
Notably, this occurs with RT shadows on the directional light or when using the pathtraced view mode, and the latter will show a very visibly faceted normal in the shadowed area of the sphere.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-227536 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 5.4, 5.5 |
Target Fix | 5.6 |
Created | Oct 14, 2024 |
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Resolved | Nov 7, 2024 |
Updated | Nov 7, 2024 |