Duplicate of UE-18631
Capsule component Shape values can be glitched inside of Actor class bp
This effects 4.9.2 and 4.10 Preview 3, however it is working properly in 4.11-2736016
User Description:
Alright, so the Capsule Collision under Components in an Actor BP is completely messed up. You can reproduce this silly bug in two different ways.
Try to make the Half Height SMALLER than the Radius.
Use the slider on the Capule Radius to increase it's size....and well, you'll see, both numbers become the same and you have this really big capsule (not sphere, even though values are the same)
After either of these bugs are produced, you are unable to make a sphere...UNLESS you try to make the Half Height = 1... then, you can do whatever the heck you want...but now that sphere is tiny and it won't ever grow...not even to 5000000, yes that's 5 million....
1. Open QA-game
2. Create an Actor class bp & open it
3. Add a Capsule component
4. In the Details panel of the Capsule component, change the Capsule Half Height to 20 (which is less than the Radius)
5. Both values will be set to 22 (which is correct)
6. Now use the slider to increase the Capsule Radius
Results: The Capsule values will increase in size and stay equal values (ex: 7500x7500) but the capsule that is displayed in the viewport will not be spherical. It does not match the values.
Expected: For the Capsule Radius to be capped at the value of the Capsule Half Height and for the values to display the correct size of the capsule that is in the viewport
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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1 |
Component | UE - Gameplay - Components |
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Affects Versions | 4.9.2, 4.10 |
Target Fix | 4.11 |
Fix Commit | 2639247 |
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Created | Oct 29, 2015 |
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Resolved | Oct 30, 2015 |
Updated | Apr 27, 2018 |