Using AI Detour in 4.9.2 works as expected, however, when upgrading a project from 4.9.2 to a newer version, the AI pawns fail to properly navigate around each other when moving to their respective waypoints.
Regression: The AI Detour is working in 4.9.2, but in 4.10 and Main CL 2740839.
1. Open the attached project
2. Simulate
3. Open a copy of the project in 4.10
4. Simulate
Result: The AI Characters bump into each other instead of properly pathing around.
Expected: The characters would correctly navigate around each other.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What method is used to fill polygonal regions when drawing spline mesh at run time?
How can i modify the param name in EQS node
How to properly terminate the DoWork thread function in FAsyncTask?
How does UMG set overlapping layouts?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How to achieve HLSL Multiple Render Target in Material blueprints?
Head over to the existing Questions & Answers thread and let us know what's up.