The following ambient occlusion console commands have issues:
r.AmbientOcclusion.Compute ?
The help text state it only works console but it also works on PC and likely other platforms.
r.GTAO.UseNormals ?
The default is 0 but the help text states 1 is default
r.GTAO.Combined
This console variable is not used in c++ and does nothing (the code that used this was removed in CL#9888089)
Expected
The help text is accurate and the commands do something
Actual
The help text for the first two commands are not accurate and the third command does nothing.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
How does UMG set overlapping layouts?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-228256 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 5.4 |
Target Fix | 5.6 |
Created | Oct 18, 2024 |
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Updated | Oct 23, 2024 |
12448 - Kuldeep-kd |