UInstancedStaticMeshComponent::CreateSceneProxy() is missing a
LLM_SCOPE(ELLMTag::InstancedMesh);
and during level loading allocations for it appear in LoadMapMisc instead of InstancedMesh.
Additional static mesh allocations appear under LoadMapMisc that originate in the FScene::BatchAddPrimitivesInternal<UPrimitiveComponent> function where the UPrimitiveComponent type is a StaticMeshComponent.
Expected
Allocations for Static Meshes appear in the StaticMesh or InstancedMesh LLM tags
Actual
Some Static Mesh and Instanced Static Mesh allocations appear under the LoadMapMisc tag
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-230167 in the post.
0 |
Component | UE - Rendering Architecture |
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Affects Versions | 5.4, 5.5 |
Target Fix | 5.6 |
Created | Nov 12, 2024 |
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Updated | Nov 12, 2024 |