UInstancedStaticMeshComponent::CreateSceneProxy() is missing a
LLM_SCOPE(ELLMTag::InstancedMesh);
and during level loading allocations for it appear in LoadMapMisc instead of InstancedMesh.
Additional static mesh allocations appear under LoadMapMisc that originate in the FScene::BatchAddPrimitivesInternal<UPrimitiveComponent> function where the UPrimitiveComponent type is a StaticMeshComponent.
Expected
Allocations for Static Meshes appear in the StaticMesh or InstancedMesh LLM tags
Actual
Some Static Mesh and Instanced Static Mesh allocations appear under the LoadMapMisc tag
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-230167 in the post.
0 |
Component | UE - Rendering Architecture |
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Affects Versions | 5.4, 5.5 |
Target Fix | 5.6 |
Created | Nov 12, 2024 |
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Updated | Nov 12, 2024 |