Description

When multiple render commands are enqueued before the graph task runs for a prior enqueued command, the new commands will be put into the Queue for the task to run and no context is captured. When the task runs and consumes the queue of FRenderCommandPipe::FCommands, the context captured for the first queued command (captured by the creation of the graph task itself) is applied to all commands in the queue- commonly incorrectly categorizing the allocations.

Steps to Reproduce
  1. Run the game with command args: -trace=default,memory

Expected
The graphics allocations are associated with the correct LLM tags

Actual
Graphics allocations are sometimes associated randomly with incorrect LLM tags due to how commands are queued and contexts are tracked.

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Fixed
ComponentUE - Rendering Architecture - RHI
Affects Versions5.45.5
Target Fix5.6
Fix Commit38870598
CreatedDec 3, 2024
ResolvedDec 17, 2024
UpdatedJan 6, 2025
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